getTime() isn't working?
When i', using getTime() or getDeltaTime() methods in the script i
get zero everytime/ Is it broken?
Upd. When i set script property on sceneobject to Frame Updated it started
to work. I thought that it must be called, whenever getTime() is changed, but i think that i have to find out how to bind value to event. Just miswatched, that script was called only once on initialization.
hi Dan Danovu4
you can check the localization system
you can find a lots of helpful simple functions like :
getTimeFormatted(Date date)
:String
Returns a localized string for the time of the passed in
Date
object.Example: “12:34 AM”
for any questions please let us know
have fun.