3D FBX animation appear, play, rewind..disappear..

  • Hi, Richard!

    Looks like Behavior Script can fulfil your needs

    At first set your animation mixer to have three animations. First is the one you want to be played on mouse open (in my example frames 0 - 25) and second one is idle (frames 26-61)

    Then create revesed animation (press AddClip) and then follow steps on a gif:

    Then please check out this project, There are several behavior scripts responsible for the scenario:

    1. Mouth open: 

    2. On open animation finished idle animation is played in a loop:

    3. On MouthClosed idle is stopped and close is played

    Let me know if there are any questions!



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  • Many thanks for your response Olha. That's all good :)

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  • Hello @Olha,

    Is it possible to used the same method with a marker lens ? I need to launch different animations but I'm not able to start and stop them. They running in loop. I 

    By advance thanks 

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  • Hi, Takinours!

    Yes, this method should work. Just use on MarkerFound and onMarkerLost functions in the Behavior scripts. But in case if you will have to stop all other animations when playing the next one. 

    I will create a ticket from this question, so feel free to share your project




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