Can i soften the border of an occluderobject?
Hey Creators,
Anyone know of a good solution to soften the border of an occluderobject?
I would like many objects to fall from the sky (fbx animation), and shortly before hitting the floor, i would like to let it vanish.
My first thought is to animate the scale to zero in a very schort time, but since I have a lot of Particle objects, that wouldn´t be so easy.
Then I thought to let all the objects fall into an "Occluder container" but it should have a soft border.
Do you have an approach that works even better for this particular case?
Please let me know.
Cheers eL
We suggest taking a look at our particles templates:
https://lensstudio.snapchat.com/templates/world/particles
https://lensstudio.snapchat.com/templates/face/portrait-particles/
There are examples of 2d particles system that you can configure to dissolve while falling. Although they do not actually take into consideration collision with ground, the final look is quite similar. This may work for if your objects are small and there is a lot of them.
If you want to stick with 3d objects, you would have to animate alpha value for their corresponding material. If your objects hit the ground at about the same moment this could work.