Select HELP (How to create slider with options)
im trying to make a slide selector
i tried to detect a button location between two points
when point detected activate a post effect
but its just not working :(
// -----JS CODE-----
// @input Component.ScreenTransform screenTransform
var less = 3.2473533153533936;
var plus= 3.247354030609131;
var bb = script.screenTransform.getTransform().getLocalPosition();
if(bb.x >= less && bb.x <= plus){
print(" detected");
}else{
print(" nor detected");
}
this is a preview how its looks like
https://filebin.net/071a5uniiv0si125/previ.mp4?t=3uwbcfqc
Hi, Just Me!
Could you please share a project with me so I could troubleshoot it asap?
Thanks!
Hi, just me!
I will create an example of a slider with a set of different choices.
1. Setting up sceneObjects
So first i created a Screen Transform that will be a ScrollBar container.
Then i created a Bar ScreenImage and made it a child of the container.
Also I created 4 images of a checkpoints (set them to fixed width and height so they are not affected by resizing a parent) and a Knob
Here is a hierarchy setup:
2. Scripting
I will use a screenTransform's API that makes it very easy to transform between screen, world and relative screen transform positions.
Especially this functions may be useful:
screenPointToLocalPoint(vec2 screenPoint)
:vec2
containsScreenPoint(vec2 screenPoint)
:Boolean
Also screenTransform.anchors.getCenter() and screenTransform.anchors.setCenter()
Adding inputs:
Creating events:
Storing checkpoint values to the array and creating empty callbacks:
Then defining updatePos function:
Hi, just me!
I will create an example of a slider with a set of different choices.
1. Setting up sceneObjects
So first i created a Screen Transform that will be a ScrollBar container.
Then i created a Bar ScreenImage and made it a child of the container.
Also I created 4 images of a checkpoints (set them to fixed width and height so they are not affected by resizing a parent) and a Knob
Here is a hierarchy setup:
2. Scripting
I will use a screenTransform's API that makes it very easy to transform between screen, world and relative screen transform positions.
Especially this functions may be useful:
screenPointToLocalPoint(vec2 screenPoint)
:vec2
containsScreenPoint(vec2 screenPoint)
:Boolean
Also screenTransform.anchors.getCenter() and screenTransform.anchors.setCenter()
Adding inputs:
Creating events:
Storing checkpoint values to the array and creating empty callbacks:
Then defining updatePos function:
And onTouchEnd function, that snaps to the closest checkpoint:
3. Adding callbacks
And here is an example of a script that enables one of several objects according to the selected checkpoint
It is only an example, that can be extended with a functionality you need. I just added an example of screenTransform positions use and transforming between and local ScreenTransform spaces
Example project can be found here
Best
Olha