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3d object anchor points?

  • Hey Karissa,

    There is two ways of doing that effect. the easiest way is instead of using mesh you can use face mask in that way it will be attached to the face and will deform when you move your face. I recommend using it for the beard.

    Also you can take a look at the paper head template.

    Paper head template is using two binding points on the face and calculate the distance between each point to change the sprite.

    but what you can do is using the same technique to drive the blendshapes. I already made a simple project file to show how it can be done.

    Here is the link to the thread:

    https://support.lensstudio.com/hc/en-us/community/posts/360042675692-BlendShape-Example

    Hope you will find this helpful and let me know if you have any questions.

    Cheers,

    Amir.

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