Hi, I'm looking to attach some meshes ("low-poly"-style eyebrows, hair, and beard) to the user's head. I'd like to make sure these items warp to fit the head at the proper attachment points (in the case of the hair and beard) and move with the user's expression (in the case of the eyebrows). I know the appropriate points are being tracked --the anchor points in the Face Texture effect show that face boundaries and expression are being tracked, and the Face-Pinned 3d Objects show that 3d head orientation/rotation is being calculated, and I assume that from that information the skew of the 2d onto the 3d "head mesh" is easily calculable --I just don't know how to tap into them and map them onto the imported mesh. Do I need to do some scripting for this? Is it even possible? (If not, is there a way to convincingly "approximate" the effect I'm looking for with the available GUI tools?)
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