How to run a script in an instantiated object?

  • Hey Isaac,

    This is happening because the instantiated script hasn't run yet at this point - it will likely execute on the next frame. What you can do is leave some information in the instantiated object's api that it can access when it executes. Here's a way to do that using a callback function:

    // Script A

    // @input Asset.ObjectPrefab prefab

    var newObj = script.prefab.instantiate(null);
    var newObjScr = newObj.getFirstComponent("Component.ScriptComponent");
    newObjScr.api.onLoad = function() {
        // do what you want here
    // Script B (on instantiated object)

    // ... Do normal script stuff here

    // Call onLoad() at end of script after everything is initialized
    if (script.api.onLoad) {


    But you can also do it in a more simple way, like the first script just leaves information that the second script uses.

    // Script A
    // ...
    newObjScr.api.usefulData = "test";
    // Script B
    var usefulData = script.api.usefulData;


    Hope this helps, let me know if you have any more questions!


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  • Hi Jacob, that was most helpful!  Many thanks and glad to know you're hovering around the support forums. :)

    Many thanks,


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