I'm using ParticleControl helper to start/stop a particle emitter. However, when I stop the emitter, all the existing particles that belong to that emitter disappear. Can you make it so that when the particle system stops emitting particles, the ones it has already emitted still live?
I really need that and the ability to emit particles in world space instead of them inheriting the transform of the emitter parent. (so they can live in world space as the emitter moves and rotates)
But hey, thanks for fixing billboarding! That works great.