I need to have an explosion effect with each explosion having a different timing and Base Color.
If I make make the materials share the same explosion animation, when I play the animation, then all the current instances of the explosion restart from the beginning.
If I create a bunch of different explosions based off the same animation texture sheet, the lens size increases linearly with each one added. It doesn't detect it is the same texture, and just adds a new resource.
Question is, is there a way to use one texture for an animation, and reuse it for multiple animations on the screen at the same time that all have different "Base Color", animation duration, and play start time?