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Slow Motion / FPS !!!

  • Hi just me,

    Here's a script that will artificially change the frame rate by enabling and disabling the camera. 

    // @input Component.Camera camera
    // @input float framerate = 10

    var countdown = 0;

    function onUpdate() {
    countdown -= getDeltaTime() * script.framerate; = (countdown <= 0);
    if (countdown <= 0) {
    countdown += 1.0;



    For slow motion, it's a little harder. You can save individual frames of the camera input using Texture.copyFrame() and then play them back, but this will take up a lot of memory (RAM) and cause problems if you overuse it.

    You can get around this by setting up a dedicated camera for each frame you want to save and having a chain of the cameras that pass the frames down. This is pretty complicated to set up though. Let me know if you have any specific questions about doing this!


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  • Hey Jacob with the new update there's a glitch in the code where the FPS doesnt slow down anymore. Can you help fix it? It says theres an error at = (countdown <= 0);
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