Specular Map not working properly... ? 🤷♂️
So I am trying to apply a specular map to a model of a Jersey. The logos and numbers and all that should be shiny. I got handed a model with a diffuse and spec map attached, and when I assign it to the material in the Specular settings, it looks all plastic-ey. Am I doing something wrong? Attached is my settings and my specular map file. If you need the project file, I can individually email it (client work), if that helps.
In order to use spec or metallic map in Lens Studio, you need to create Params texture which is a single texture that uses RGB channel information to represent R for Metallic, G for Roughness and B for Ambient Occlusion.
You can learn how to create one using the Photoshop Texturing guide.