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3D object rotating, want it to pause on tap, and resume on next tap.

  • Hi Topher,

    You can achieve what you're describing with the following script.

    // ToggleTweenPlayback.js

    // tweenObject [SceneObject]: The SceneObject with the Tween Scripts
    //@input SceneObject tweenObject

    // tweenName [string]: The name of the tween to pause/resume on tap
    //@input string tweenName


    function onTap(e){

    if(global.tweenManager.isPaused(script.tweenObject, script.tweenName)){
    // Resume the tween if it is paused
    global.tweenManager.resumeTween(script.tweenObject, script.tweenName);
    else if(global.tweenManager.isPlaying(script.tweenObject, script.tweenName)){
    // Pause the tween if it is playing
    global.tweenManager.pauseTween(script.tweenObject, script.tweenName);

    It will look like this when added to a Scene Object:

    Set Tween Object to the SceneObject that has a Tween script on it.

    Set Tween Name to the name of the tween you want to toggle.

    Let me know if you have any other questions!



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  • Hi Peter!  Thanks so much for taking the time to reply.  I put this script on my SceneObject "Jersey" and it changes the SceneObject from the green icon, to a script icon.  (not sure if this is supposed to).  Also, after that, I tried to put the Tween Object as the jersey mesh (blue icon), but the only Tween I have defined is TweensJersey, which is setting it to rotate... is that the Tween Name I should be setting?

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  • Just figured this out... after reading through the error log, I realized I needed to have the SceneObject as TweensJersey, not the actual mesh.  The tween is located inside the TweensJersey Scene Object. 


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