2D animation size
I have two questions. I imported 2D animation, and in Lens Studio size of this animation is 15 MB, but in Public/Resources size of folder with this animation is only 1MB. Is it OK or I am doing something wrong? And second, when I "//@input" animation (Texture) this 15 MB animation my RAM consumption increases by 30 MB! What am I doing wrong and what can I do?
Hi Dmitry! Seems like the animation is too big or it should be optimized more. How did you import your animation to Studio? If you imported by dragging the gif directly, how big is the gif and how many frames are there? If you imported through the image sequence process, do you remember the import setting, ie single texture max size, file count etc?
I am importing using image sequence. Folder with these images has size of ~1.7 MB, resulting atlas in Public/Resources folder has size of 1.7 MB, but in project it has size of 15 MB and when I use the animation in lens using @input it consumes 30 MB RAM. Can I do something about it?