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Operating System: Windows 10 (64 bit); MacOS 10.11+
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Hi SG Cruzz,
You can do this mirroring effect by creating a custom material for your sprite so that it only draws half of the camera input.
1. Create a new unlit material. In the Resources panel, click Add New > Material > Unlit
2. Select the new material. Enable "Transformed UV 2" and set "Scale" to (0.50, 1.00).
3. In the material's Base Texture section, set "Texture" to your Camera Output texture, and "Texture UV" to "Transformed UV 2".
The material should look like this:
4. Create a new Billboard Sprite. In the Objects panel, click Add New > Billboard.
5. Select the new Sprite object. Set its "Material" property to the new Unlit material you just created.
6. Set the sprite's "Fill Mode" to stretch - it's the rightmost option.
7. Enable horizontal flipping on the sprite's "Flip" section.
8. On the sprite's Aligner component, set the "Binding Point" X value to 0.50, and "Width" to 0.50.
The sprite should look like this:
Now you'll have a a mirrored screen effect!
If you want to mirror the opposite way, you just have to change a few values. In the material, set the Transformed UV2 Offset to (0.50, 0.00). In the Sprite Aligner, set the Binding Point X value to -0.50. Now it should be mirrored the opposite way.
Let me know if you need any more help with this!
Jacob
You're a legend cheers
HI! I am having a problem where the makeup and face stretch features aren't working after I did the horizontal camera flip!! can you please help me make them work again with the camera flip? thanks. so much!
HI! I am having a problem where the makeup and face stretch features aren't working after I did the horizontal camera flip!! can you please help me make them work again with the camera flip? thanks. so much!