Combining a background segmentation texture with a Face tracked 3D mesh
Hello!
I'm trying to set up a lens where I use a variety of different effects including:
- Sticking a 3d mesh onto the tracked face
- Applying a texture on the face using the Face mask
- Retouch on the skin/eyes
- Stretching the face
- Post effect to make the footage look dated
- Overlay foreground 2d graphic
So far so good, thats all working fine. But Im now trying to replace the background with the new "Background segmentation texture", but it just cuts through all the effects listed above and reveals the original face.
What am I doing wrong, can anyone give me a pointer in the right direction?
Thanks!
Open the "segmentation" template first and add the face stuff on it. Save all the face component by right click> export object and save them as an "iso" file. Now drag and drop them to the segmentation template and it should work. Good luck!
I have the same challenges and I couldn't get CyreneQ's suggestion to solve it.
Did you manage to find a way? Perhaps if you can create two cameras - and set the output of camera1 as input for camera2 + add an inner mask of the first and an outer mask of the second, it might work. At least; that's what I'm trying to do at the moment.
Update: I managed to get it to work, using CyreneQ's suggestion, after all after selecting the camera in the Segmentation-template in advance when importing the .lso file. Now, I just have to understand, WHY it works :)