Is there a standard conversion from units in the editor to real world units. For instance, when placing the camera for a world lens, what's the right distance to have it be from the ground plane used for receiving shadows. If I have a 3D object that should be scaled accurately to the real world (like a car for instance) how do I go about doing that?
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Unfortunately, it's likely due to the operating system or hardware you're using – since they don't meet the system requirements for Lens Studio.
Still, we hear you loud and clear, and are logging the issue in case there's ever a workaround we can provide!
Operating System: Windows 10 (64 bit); MacOS 10.11+
Hardware: Minimum of Intel Core i3 2.5Ghz or AMD Phenom II 2.6Ghz with 4 GB RAM; Intel HD Graphics 4000 / Nvidia GeForce 710 / AMD Radeon HD 6450 or better; screen resolution of 1280x768 or higher
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