can I influence the latency of a facial trigger ?

  • Hi eL Be,

    The Mouth Open event should be getting triggered as soon as possible, but maybe there's a delay on the particle effect you're using. Is that what you mean by "particleSpawn"?

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  • yes that´s what i meant.

    what if I would like to trigger an animation with a delay of 2seconds... how would I do that?

    Thanks Jacob, you´re a great help.

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  • You can use the DelayedCallbackEvent to delay something to happen in the future. Here's a script that plays an animated sprite after a delay:

    //@input float delayTime
    //@input Component.SpriteVisual spriteVisual

    // Create the DelayedCallbackEvent
    var event = script.createEvent("DelayedCallbackEvent");

    // Bind the event to the code you want to execute
    // Play the texture animation once, 0);

    // Call reset on the event, which starts the countdown timer

    Hope this helps! And did you figure out the particle issue you're having?


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  • Hey Jacob, thanks again for your reply.
    Yes I solved the issue - my custom particle had a fade-in AND I used the dissolve Alpha in the particlesettings... that summed up to a "visual delay" based an a much too long fade-in time... 


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