I have a 3D model of a body, and a 3D model of a head. I want the head mesh to be anchored to a specific point on the body mesh. I want the face tracking(head binding) to only accept rotation and ignore positional tracking, so a user can control the direction that the head is looking, but not have any control of what the body mesh is doing.
Currently, I just have a 3D head floating around, mapped to the user's face rotation/position, with no anchor to the headless 3D body.
Is what I'm trying to do possible? I thought I saw a lens where the user can kind of rotate their head around as an orange, surrounded by other oranges. This may have just been a trick using various layer masks though.