Can I anchor a face tracker to a mesh?

  • Hi Tim,

    The best way to achieve this effect is to separate your head mesh from the Head Binding object, and use a script to copy the rotation of the Head Binding object to the head mesh. Here's a breakdown of how to set that up:

    1. In the Objects panel, create a Head Binding object by selecting Add New -> Head Binding
    2. In the Resources Panel, create a new Script.
    3. Select your Head Mesh. In the Inspector, select Add Component -> Script
    4. On that new Script Component, select the Script you created in Step 2. In the dropdown, select Frame Updated. 
    5. Open the Script resource you created and paste the following code:
      //@input SceneObject rotationSource

    6. Select your Head Mesh object again. In the Inspector, set the "Rotation Source" object to your Head Binding object. This will copy the rotation from the Head Binding object and apply it to the Head Mesh every frame.

    Let me know if these steps work for you!



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  • Thanks a bunch Peter.  This worked exactly as expected, and I learned something new today!

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