It seems that the audio has a longer buffer time once i mirror it on my phone. Everything is perfectly timed on the computer.
In clearer terms: When I trigger audio on a version that is pushed to my phone, the audio plays in a delayed manner because of buffer time.
I have already edited the audio as much as possible (it's only one second long) and removed any potential time for buffer at the beginning, but it's still just as delayed.
Anyone know how to fix this audio delay?