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Newbie here, Need direction on flood effect.

  • Hi Zongdotcom01,

    unfortunately I cannot answer your question completely, but this post by Travis Chen might give you some ideas. Good luck!


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    You can use the device's camera feed or one of your camera outputs as a texture as well. And this texture can be applied to a 3D model. To use the device's camera feed, there is a texture that already exists in your resources called "Device Camera Texture".

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  • Super useful, thanks Travis, got some ideas!

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  • Hello,

    I'm trying to build the Lens describes on this topic but i'm not happy with the result. Could you give me an advise? My texture is ...


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  • Hello,

    I think i made something close to what you wanted.

    You can adjust the settings in the project to what you like.

    Let me know if i can help you with something else.

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  • Hi n-mikael,

    Thanks and good idea. I did not think about the animation ..

    I wanted to try to use the solution proposed by Travis  with the realistic reflection. 



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  • Ah, you want it to be the same above, but using the realistic reflection?

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  • yes exactly, I'm trying to understand 

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  • Sounds good, but i was not able to find the exact same settings he had.

    However, i found the "simple reflection" feature in the PBR Material. 

    Would that be fine?

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  • yes great to see this lens I am also working on the same lens project you can see here on thislink for more details.

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  • Terak Soft the page you linked seems to be a tutorial on how to reset a tankless water heater 😅 Would love to see your project and I hope you managed to fix the heater.

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