reflective eyes
i'd like to recreate the old black eye's lens. The sclera, pupil, and iris were all black and reflective. I tried using a face mask importing a texture for the eyes but obviously no reflection. When i try to set a material to the texture, the material just covers the entire face. it seems unreasonable to make a 3d object eye with material(i don't think it would map to the face well). How should i go about this?
Hi Austin, we should be able to get this working.
Note, if you want something more like Spherical reflections, you probably should use a 3D model of a sphere with a PBR material to drive the reflections. But the above might be able to accomplish what you're looking for.
i can't seem to find an option about simple reflect or how to use any material properties
You need to select the newly created material in the Resources panel. With it selected, you should see a number of options in the Inspector panel that you can tune. About halfway down, there is a checkbox called "Simple Reflection".
okay so that worked. It looks terrible. Using a model and pbr would be best but when i tried that, the mesh would stay while the eye lids were closed. Any other idea's?
Hi Austin,
You can use a Face Mask to cover up the parts of the eye mesh you don't want to show.
First, add the two eye meshes. It sounds like you've already done this part but I'll include it just in case. You can skip to the next section if you just want to set up the face mask.
Now it's time to set up the face mask. This Face Mask will use your actual face as its texture and draw above the eye meshes created earlier, masking out the parts we don't want to show.
Hope this helps! Let me know if you have any more questions.
that would probably work great. The opacity texture is a smart idea! i don't have a opacity textures folder though. I only have a PBR folder. Is there somewhere i can download it for future reference? i see them use it here https://lensstudio.snapchat.com/templates/face/photo/ and i don't have it when i look there, or anywhere else.
In Lens Studio, you can go to File > New Project From Template > Face > Photo to open up the Photo template.
Or, from the starting screen you can go to the "Templates" tab and then open the Photo template from there (it should be near the top of the Face templates).
Once you have the template project open, save it as a new project. Now that the project is saved, you can access any of the textures by looking in the "Public" folder in your project directory. Here's a quick way to do that:
This should open up the folder containing all the textures. From here you can just switch back to your main project and import whichever textures you want.