I'm not sure how to get exposure consistent. There seems to be a change between the texture and the 3D viewport (even with unlit shaders). It drops by about half in brightness from the PNG. Then when I get the preview, even without a post effect it seems to drop again by half in brightness. Is there a general pipeline for 3D objects that I need to be aware of that maintains brightness all the way to the snap?
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Operating System: Windows 10 (64 bit); MacOS 10.11+
Hardware: Minimum of Intel Core i3 2.5Ghz or AMD Phenom II 2.6Ghz with 4 GB RAM; Intel HD Graphics 4000 / Nvidia GeForce 710 / AMD Radeon HD 6450 or better; screen resolution of 1280x768 or higher
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