I have a PNG texture that imports correctly with transparency in the command panel when I view it by itself. I have PBR, unlit and diffuse shaders which I've tried applying and all of them have Opacity Texture checked... and yet I get no transparency\opacity on any shader I try. I'm sure I'm missing something stupid but I can't figure out what that might be.
Transparency works fine on Sprites. Are Opacity maps not actually supported on 3D textured objects?