3D Transparency?
I have a PNG texture that imports correctly with transparency in the command panel when I view it by itself. I have PBR, unlit and diffuse shaders which I've tried applying and all of them have Opacity Texture checked... and yet I get no transparency\opacity on any shader I try. I'm sure I'm missing something stupid but I can't figure out what that might be.
Transparency works fine on Sprites. Are Opacity maps not actually supported on 3D textured objects?
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Ok solved it. Found the stupid thing I wasn't doing. Blending mode needs to be "Premultiplied Alpha" and you shouldn't check Opacity Texture because then it will enable a new texture slot which won't be full and it'll render improperly.
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Hi Gavin,
Glad you were able to resolve. Happy creating!
Natasha
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Hi Gavin,
I'm also struggling with this feature, im trying to have an occluder ramp down/up in opacity.
At the moment I've added an depth mask texture to an occluder box, but so far no succes.
What kind of material (and settings) did you use?
Thanks!Zeno
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