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Masking in lens studio

  • Hi Jye, we don't have a mask material but this is a good idea for 2D Sprites / Billboards. We'll add to our feature request list and investigate. At this time, the closest thing we have is the Occluder material which will occlude 2D sprites (aka mask) but it does this with the 3D geometry and not the texture data. To see this in the works, you can:

    • Create a new 2D sprite
    • Create a new Box object
    • Create a new Occluder material in the resources window
    • Assign the occluder material to the Box object
    • Move the box so that it overlaps the 2D sprite, you'll now see a box cutout in the 2D sprite


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  • Thank you very much for the reply! 

    I think it would be great to have a masking material - it could open up so many possibilities! I would suggest to have some sort of 'blend'  mode, features like a silhouette alpha and silhouette luma would be fantastic! 

    Thank you, I will try this :) 

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  • Hi Jye! One thing you can try is enabling the Opacity Texture Setting for your material. For example, if you want to have circle mask, you can create a white circle with black ground and use that as the Opacity Texture. You can test with different Blend Mode to see what is the best for your Lens. If you are looking for some feathered effects, PremultipliedAlpha is probably the most suitable, 

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