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Fullscreen Tapped Event (for iOS and Android)

  • Hey, can you give me the exact script so my billboard animation will start when I tap the screen?

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  • Colin, first you need to follow the above to make the tapped event work properly on iOS. Then, create another script that actually does the animation playback. This script should then be bound to the "Tapped" event. This script should then go directly on your billboard object. 

    var animation = script.getSceneObject().getFirstComponent("Component.SpriteVisual");
    var loops = 1;
    var offset = 0.0;
    animation.getMaterial(0).getPass(0), offset);
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  • is there a way to override the double tap to swap cameras event? i'd like to make it so the user can tap multiple times in a row without the camera swapping.

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  • Yep, just remove this line from the script in the post and it'll give the lens control of the Double Tap:

    global.touchSystem.enableTouchBlockingException("TouchTypeDoubleTap", true);
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  • Hi Travis,

    Thanks for putting up this guide! My team and I are facing a weird issue with Touch Blocking. Double Tap behaves as expected, but despite Touch Blocking on both Swipe and Pan, we cannot get fullscreen tap working and still allow the user to swipe to chat/stories.

    We've tried implementing it as you have above

    with and without a touch component (an invisible plane affixed to the camera)



    using a Script Component set to "Tapped" event in LS as well as bound via script:

    function onTap(eventData) {
    var tapEvent = script.createEvent("TapEvent");

    Same result every time. Double Tap swaps the camera. Tap executes the code just as intended. Swipe is completely ignored.

    Wonder if you or anyone else might have some insight!

    Thanks Much (:

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  • Hi Naomi,

    Thank you for your patience. I tried doing the following and my Lens seems to be able to get taps (in this case enabling and disabling objects), while still being able to swipe into discover and double-tapping to switch camera. I do not use an invisible plane affixed to the camera. 

    // @input SceneObject toggleObj

    global.touchSystem.touchBlocking = true;
    global.touchSystem.enableTouchBlockingException("TouchTypeDoubleTap", true);
    global.touchSystem.enableTouchBlockingException("TouchTypeSwipe", true);
    global.touchSystem.enableTouchBlockingException("TouchTypePan", true);

    function onTap(eventData) {
    script.toggleObj.enabled = !script.toggleObj.enabled;
    var tapEvent = script.createEvent("TapEvent");

    Here's my sample project. Let me know if you need any clarification or if I misunderstood your question.

    Thank you!


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