It shouldn't be hard to do but no matter what I can't figure it out. The manipulate component as far as I know only pushes and pulls objects. On top of that it downright breaks when used with an aligner.
I tried changing the binding point of the aligner with
script.getSceneObject().Component.SpriteAligner.bindingPoint = new vec2(x, y);
But of course that didn't work so this might actually be a bug.