I really like the effect that is shown in the Guide for Occluders, the one with the ball emerging from a hole in the ground. I'd like to know how you guys achieved the hole in the ground look? I understand that the Occluder creates a mask, but how would I go about making it look like there is an actual hole in the ground?
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Unfortunately, it's likely due to the operating system or hardware you're using – since they don't meet the system requirements for Lens Studio.
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Operating System: Windows 10 (64 bit); MacOS 10.11+
Hardware: Minimum of Intel Core i3 2.5Ghz or AMD Phenom II 2.6Ghz with 4 GB RAM; Intel HD Graphics 4000 / Nvidia GeForce 710 / AMD Radeon HD 6450 or better; screen resolution of 1280x768 or higher
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