In this five part series, Nico walks through how you can make your own AR game where you catch donuts with your mouth!
You will learn about:
- Generating object dynamically
- Using the face as a controller
- Keeping track of scores and persisting data
- How to think about design as well as scripting
Check it out:
- Infinite Instantiation, Timer, and Randomization
- Duplicate & Recycle Textures and Materials
- Game States, UI Scores, and Persistent Storage
- Game Structure and Game States
- Game Design, Tween Animation and Sounds