Brandon / Apoc
I make lenses for brands: https://scarletsocial.com Snap Lens Network Member Check out my YouTube for some tutorials: https://youtube.com/c/apocthelegend Lens Studio Pro :P
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It seems the head binding disables its children when it loses tracking, thus the script no longer works. Tested with other script events and same thing. However checking the .enabled value of head ...
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You could do something like this: // -----JS CODE-----//@input Component.SpriteVisual sprite//@input Asset.Texture[] spriteTex// change tapToEnable to however many taps the intro takesvar tapToEn...
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People could come across it in search and just randomly. You can prevent people seeing it before a specific date after you submit it by going into the my lenses window then clicking the arrow besid...
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Hey there! You can just change the texture inside a mouth open event. I made a script here you can use to do it, attach the script to the mesh object as you see in the picture, then change the text...
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Just updated! Now has the frame count at the top right, 3 playback speeds when watching the animation (x1, x3, x5) and the buttons hide when you start recording (s/o to Travis for suggesting the is...
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Thanks for the feedback Travis! I actually have the frame count nearly done and adding the playback speed options soon, hoping to release it tonight!
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They made me change my display name from my username to something else maybe thats your problem? That rule isn't listed anywhere, is only enforced on small creators, and by default your username is...
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But, you could put on screen buttons you trigger with a mouse click. That's the only perfect way for multiple really, unless you just cycle through all options with the single key. I haven't tested...
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I don't think there is a way, the only option for keyboard support on Snap Cam is the single interaction key you can bind which is a full screen tap event
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You still use global.tweenManager The autocomplete only shows existing objects in Lens Studio and ones made in that particular script. global ones made in another script, though still accessible, d...