Brandon / Apoc
I make lenses for brands: https://scarletsocial.com Snap Lens Network Member Check out my YouTube for some tutorials: https://youtube.com/c/apocthelegend Lens Studio Pro :P
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Weird I was working on a solution to this not long ago. I just finished up this script that works for that https://github.com/FrozenAtlas/OLC-Repo/blob/master/Scripts/First%20Person%20Touch%20Contr...
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There should be a panel you can drag out to edit parameters of nodes. It's on the right in the material editor window, the box is small when it's closed but you have to drag that to the left. It is...
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I don't work for Snap but you can accomplish this effect using rigged and weighted 3D models. Not an expert on making those but there are lots of tutorials online, especially for blender. You'll ...
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Are you still having this issue?
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This is accomplished by attaching objects to face landmarks on the eyelids, the one at the top of the eyelid, then one at the bottom or middle, then you track the distance in an update event. One o...
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The input should be the device camera texture itself, not a return target. I think it also needs to be set to run on Lens Turned On instead of Initialized. Haven't used it in a while but I remembe...
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What scripts are you using? This happens with touchBlocking enabled. You'd need to add an exception to the touchblocking to stop blocking the double tap.https://lensstudio.snapchat.com/api/classes/...
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Not sure about frowning but it's possible to detect eye open amount and mouth open amounts. You just attach something to the top lip/eye and the bottom lip/eye or top/bottom lip/eye and middle of m...
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you can implement a physics library like cannon.js to do it, cannon transfers well but if i remember correctly it is oriented different than LS world space so you have to do some converting
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It appears that isn't the whole script which makes it a bit hard to determine the cause