Jacob Knipfing
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النشاط الحديث بواسطة Jacob Knipfing الترتيب حسب النشاط الحديث-
Hi Abigail, It looks like TWEEN hasn't been initialized yet. Have you added the Tween Manager object and made sure it's at the top of the Objects list? Also, you can probably do this much more eas...
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Hi just me, I think you mean to use script.textVal = script.textVal.substring(0, script.textVal.length-1); Which is working for me. Let me know if you have any more questions!
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Hey Bakmrtin, Here's a simple script you can use to cycle through post effect textures. // @input Component.PostEffectVisual postEffect// @input Asset.Texture[] textures// Make sure post effect is...
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Yes that order looks correct, the scripts will execute in order starting at the top and going to the bottom. There's no difference between an empty object and child object, I just like putting them...
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Hey Georgie Boy, Thanks for the suggestion! We'll take it into consideration. In the meantime, I've found that a good way to organize situations like this is adding empty child objects with one Be...
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This script will make is so that when you tap anywhere on the screen, the image picker UI will hide and the sprite will become visible. // @input Asset.Texture imagePickerTexture// @input Component...
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You can't hide parts of the image picker and keep others visible, but you can hide the entire thing and show the picked image in the area the image picker used to be. Is that what you need?
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Hi, You can create a billboard image on the screen and set the Sprite texture to your image picker texture. It will display the image picker texture even after the image picker is closed. Is that w...
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Hi, You can call the hideImagePicker() method on ImagePickerTextureProvider to hide the image picker UI. There is a setImageChangedCallback() method to set a callback for when the image picker text...
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That would suggest that there are non animated textures added, like you mentioned earlier. In which case you might as well just use behavior scripts since there aren't any events to block during an...