Jacob Knipfing
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النشاط الحديث بواسطة Jacob Knipfing الترتيب حسب النشاط الحديث-
Hey Naomi, It looks like there's a bug where changing an array property to an invalid type continues to work, instead of giving an error message and not drawing the script UI. So I think what happe...
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Hi Aitor, Lens Studio supports an older version of javascript from before that feature was added, so unfortunately it's not currently available. We may support it in the future though! In the meant...
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Hey Naomi, Glad it's working now! Just a note, you should use "Component.ScriptComponent" as the input type instead of just "ScriptComponent", and using "Component" by itself isn't supported. I thi...
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Hey Naomi, Your code looks right and your situation definitely sounds like a bug, but I'm having trouble reproducing it in a test project. While I keep looking into it, can you try a small change a...
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Hi Matt, You can do a simple edge detection effect using Post Effects. Check out the EdgeDetect post effect which has a few options. Also take a look at Segmentation which you can use to segment ou...
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Hi kriptk, Face insets and liquifies should automatically be working in landscape mode, or any other phone rotation. Is this not working for you? If so, what device are you using? Thanks,Jacob
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Hey Moe, This is definitely possible, but it's also pretty difficult to set up. You can have two device tracking components running at the same time - a world tracking one for back camera, and rota...
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Hi Georgie Boy, Thanks for the request, we'll take it into consideration! Do you just want to block built-in event types, like Tap Event, Mouth Open Event, Face Found event, etc? Or do you want to ...
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Hi Abigail, Unfortunately there are currently some issues with the Kiss Started and Finished events. The Finished event will automatically be triggered if a kiss is held for longer than a few secon...
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Hi just me, Here's a script that will artificially change the frame rate by enabling and disabling the camera. // @input Component.Camera camera// @input float framerate = 10var countdown = 0;func...