Jacob Knipfing
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النشاط الحديث بواسطة Jacob Knipfing الترتيب حسب النشاط الحديث-
Hey Andrew, You can approximate the head position pretty easily using a Head Binding object. Create a new Head Binding object in the Objects panel by clicking on Add New > Head Binding Set its "At...
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Hi Julia, I modified the LookAtAnim script to also support SpriteVisuals and play animated sprites. I pasted the full script below. It should also be fine to have multiple objects reacting to Look ...
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Hi JD, You can do this by having two joints on your mesh, one root joint and one child joint for the jaw/chin. Skin the vertices of the lower mouth to the chin joint. Import the model into Lens Stu...
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Hi Weston, There isn't a built in way to do this through the Device Tracking component, but it's possible to do it through scripting. You can add a Device Tracking component to an empty object, and...
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Hi frankshishi, If a camera has a World Tracking component attached to it, changing the camera's position won't make a difference, since World Tracking will override it to match the real world came...
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Hi Taelss, That error means that "audio" isn't hooked up to the script in the Inspector panel, even though it looks like you've set it up correctly in your screenshots. Is it possible there's anoth...
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Hi Keijo, "script.getSceneObject()" returns the SceneObject that the script has been attached to."fishAnimation" is a variable being set to the SpriteVisual on the same SceneObject as the script. H...
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Hi Brendon, You can also use the "Set Material Parameter" option in Tween Value script to tween the uv offset property directly. Here's an example setup for it: You can use something like this, ju...
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It sounds like you could use a Face Image Picker texture, then call copyFrame() on it every time a selection is made. Store these copies in your array and you can use them directly as textures. As ...
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Hi Marco, FaceTextureProvider is meant for cropping faces from the live camera feed at runtime. The cropped area will always be relative to faces found on the device camera texture, not the "inputT...