Jacob Knipfing
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النشاط الحديث بواسطة Jacob Knipfing الترتيب حسب النشاط الحديث-
Hi mrtolien, There's been some engine changes in the Snapchat app that have affected UV scrolling slightly. Now, "repeat" and "mirrored repeat" wrap modes will only work on textures that have power...
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Hi Muda, For debugging purposes, you can draw text to the screen by following the "Logging on device" section in this guide: https://lensstudio.snapchat.com/guides/scripting/debugging/ However, thi...
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Hi Anton, You can set the animation's frame through script when the Lens starts up. Here's an example script you can add to your Sprite's SceneObject and run on Initialized: // Run this on 'Initial...
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Hi SamuraiTurtle31, The audio and animated texture should be synced up as long as they're the same length and are played at the same time. You can change the length of your animated texture by sele...
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Sure, here's a version that switches between the original color and new color with every tap: // Bind this to the 'Initialized' event//@input Component.SpriteVisual visual//@input vec4 color = {1.0...
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Hi VortexHero, Here's a script that changes the color of a sprite's material: // Bind this to the 'Initialized' event//@input Component.SpriteVisual visual//@input vec4 color = {1.0,1.0,1.0,1.0}// ...
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Hi Dale, Animation layers can be blended together by ensuring their combined weights always add up to 1. Is this what you're trying to achieve? We are working on improving this feature so thank you...
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Hi Terry, You can access UV scaling with pass.uv2Scale, and UV offset with pass.uv2Offset. However, these will only work if your material is set up correctly, with "UV Transforms/UV 2" enabled and ...