Jacob Knipfing
- النشاط الكلي 280
- النشاط الأخير
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النشاط الحديث بواسطة Jacob Knipfing الترتيب حسب النشاط الحديث-
Sorry for the confusion! I agree that 0 is a much better default value, thanks for bringing it up. I'll contact the engineering team to add it to our list of feature requests. Thanks,Jacob
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Hi Alfred, Try changing "Offset" to (0, 0) instead of the default (1, 1), since the offset is pushing the texture all the way to the side. Since the texture wrap mode is set to Clamp (by default),...
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Hi Alfred, I'm not sure what's wrong, can you give some details about the material you're using? Can you maybe take a screenshot of the material settings? Thanks,Jacob
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Hi Alfred, You can do this through the Material drawing the texture instead of going through the Face Texture itself. First, make sure your Face Texture's Scale is set to (1,1), since we're going t...
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Hi Carly, This effect takes two steps. On first tap, save the camera texture and apply it to a transparent SpriteVisual that's stretched to fit the screen. On second tap, fade the SpriteVisual in s...
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Hi Phill, Check out this post by Jonathan for a step by step guide on achieving that effect: https://lensstudio.zendesk.com/hc/en-us/community/posts/360005193986/comments/360000415726 Let me know ...
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Hi Fuseman, copyWholeHierarchy() will create a copy of the target object as a new child of the current object. So in your script, nextCopy will actually be a parent object to the new copy of sceneO...
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Hi art Nelson, Here's an example script that might help. I tested it with the "Touch Started" event to create a copy of objectToBeSpawned on touch start. // Makes a copy of "objectToBeSpawned" at ...
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Hi Gartia, Are you trying to play a sound 2 seconds after recording starts? If so, try this version of the script: // Use this in the "Frame Updated" event//@input Component.AudioComponent audioif(...
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Hi Zachery, I modified the script to play sounds along with the animations. Let me know if you have any more questions! // @input Component.AnimationMixer animMixer// @input string[] tapAnimLayer//...