Jacob Knipfing
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النشاط الحديث بواسطة Jacob Knipfing الترتيب حسب النشاط الحديث-
Hi Abigail, Do you want to fade the device camera texture back in so that the person is visible again? If so, you can fade down the alpha of the overlay sprite until it's 0, at which point it will...
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You can use the DelayedCallbackEvent to delay something to happen in the future. Here's a script that plays an animated sprite after a delay: //@input float delayTime//@input Component.SpriteVisual...
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Hi eL Be, The Mouth Open event should be getting triggered as soon as possible, but maybe there's a delay on the particle effect you're using. Is that what you mean by "particleSpawn"?
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Hi eL Be, You can do this using a Face Mask material or PBR material, as long as you're using a good normal map that matches up with the face mask. You can create a new Face Mask material in the R...
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Hi Karen, Sorry to hear you're having this problem. I'm not sure what's causing it, but I can try to help with some more information. 1. What type of audio file is it? If you're using an mp3, you m...
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Hi Steven, Create a blank script by clicking Add New > Script in the Resources panel Select the script, paste the code into the text editor in the Inspector panel and click Apply changes Add a new...
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Hi Maureen, You can use a script to convert screen a space position to world space and then move your object there. 1. Make sure your flag objects are children of the camera you'd like them to draw...
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Hi Armands, I'm not sure what could be going wrong here. Could you describe how your scene is set up, and if possible share the code you're using to show the video? And just curious, are you using ...
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In Lens Studio, you can go to File > New Project From Template > Face > Photo to open up the Photo template. Or, from the starting screen you can go to the "Templates" tab and then open the Photo t...
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Hi Austin, You can use a Face Mask to cover up the parts of the eye mesh you don't want to show. First, add the two eye meshes. It sounds like you've already done this part but I'll include it just...