Jacob Knipfing
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النشاط الحديث بواسطة Jacob Knipfing الترتيب حسب النشاط الحديث-
Hi Jessie, You can actually do this effect without writing any code, using the Tween System and Behavior Script. You can follow the tweening guide to import the tween manager to your project, then ...
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Hi Litvinenkob16, When you create a new SpriteVisual at runtime, it doesn't automatically have a material on it. What you can do is create a material ahead of time and add it to the SpriteVisual th...
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Sorry to hear that Shaun! For the nose removal, our internal team is using a slightly different tool to do that effect. Currently, Lens Studio doesn't offer that ability, but I'm putting in a featu...
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Hey Robert, The sample code I gave is actually pretty outdated, I would now recommend using Prefabs instead. Sample code for doing this with a prefab: //@input Asset.ObjectPrefab prefab//@input Sce...
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Hi Robert, Your script is really close to working, the only problem is that when the script disables its SceneObject the first time, the delayed event stops running (since the SceneObject isn't ena...
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Hi Sava, For rotations, it's usually better to work in quaternions than euler angles. You can do something like this to get the Y and Z angle deltas: //@input SceneObject obj1//@input SceneObject o...
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Hi Topher, You can do this using a Face Sprite but it requires a lot of tweaking to get right. The two keys to this are changing the Look At component's "World Up" to "Scene Y" to lock its rotation...
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Hi Will, I think you're very close, but you should apply your effects on the first Camera and your billboard should be using the "Camera Output" texture instead of "Device Camera Texture". Just to ...
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Hi eL Be, Do you want to convert the touch position to world space? If so you can use the screenSpaceToWorldSpace() function found on the Camera component. You can check the details here: https://l...
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Glad you figured it out! Let me know if you need any more help!