JAK
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- النشاط الأخير
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آخر نشاط بواسطة JAK-
JAK قام بالتعليق،
Here is a clip of it. As you can see, the models only become jumpy when the camera moves.
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JAK قام بالتعليق،
Olha, my material has blend mode on normal and has a base color selected
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JAK أنشأ منشوراً،
Stabilizing 3D models on Image Markers
I'm using a 3d model with the Marker template I have replaced Mark's the Monster's material with my 3d model's material in the Mesh Fade Controller that comes with the template, but it does not see...
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JAK قام بالتعليق،
Olha, I tried to use the example project to cause my scene object to fade in when the marker is found, but i couldn't it to work for the 3d object i'm trying to fade in. Is there a way to make thi...
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JAK أنشأ منشوراً،
Help with Face Mask teeth showing when mouth is closed
How could I use the face mask effect to make a diamond grill that only shows when the user opens their mouth? The texture would only be a transparent background png of diamond teeth.. When i try to...
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JAK أنشأ منشوراً،
Help with Image Markers
I am trying to add a TAP function to my Image Marker lens. I have replaced the 3D animated object from the Image Marker template, with a 2D image instead. After the Image Marker is found and my 2...
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JAK أنشأ منشوراً،
Countdown template usable with image marker instead of the face
Currently, the Countdown template will trigger the countdown when the user taps while his/her face is detected on the screen. I would like to combine the Countdown template and the Image Marker tem...
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JAK قام بالتعليق،
Thanks for the reply UAEpro The template has a button the user taps that ends the turn and displays your current score on the screen. What I would like to do is instead of tapping a button to end...
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JAK أنشأ منشوراً،
High Score (End Game controlled by timer)
The High Score template has an "end game" button that the user presses to end their turn, and produces a player score. Is there a way to use a timer instead so the turn is over and a score is produ...
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JAK قام بالتعليق،
I was just about to make a post asking for exactly this. Thanks!