Jessie Heintz
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Jessie Heintz قام بالتعليق،
Kaitlyn - I wasn't sure where it would be more likely to be seen so I made a separate post just in case! Thanks in advance.
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Jessie Heintz أنشأ منشوراً،
Keeping two billboards proportionate to each other
I have a lens with two billboards (one 2D animation billboard, one scripted billboard that grabs a snapshot) which I thought was working perfectly until testing it on other ratio devices. This may ...
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Jessie Heintz قام بالتعليق،
Jonathan - this fixed it but I think the video may have been too large because after that error was resolved, it started giving me an error saying that it was an invalid file (with the directory of...
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Jessie Heintz قام بالتعليق،
Travis - is there any way that I can lock the shape of the billboard? I need my snapshot billboard (which I've resized to a square using the aligner width and height) to line up on top of a graphic...
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Jessie Heintz قام بالتعليق،
That didn't work but I can share the file - if you can send me an email at ****** I will respond with the file (from when it was still working, but had the error) for you to try to adjust! Thanks!
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Jessie Heintz قام بالتعليق،
Amir - that would be replacing the following script, correct? // -----JS CODE----- // Plays a video texture //@input Asset.Texture movie var loops = 1; var provider = script.movie.control; pr...
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Jessie Heintz قام بالتعليق،
Although the script works in the preview, I keep getting the following error and can't publish my lens: 12:06:57 Error: Wrong argument number count, expected 1, got 2 at [anon] () native strict pre...
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Jessie Heintz أنشأ منشوراً،
Wrong Argument Number Count
I have completed my lens and everything runs properly in the preview and when I push it, but I cannot publish it because of the following error: 16:59:08 Error: Wrong argument number count, expecte...
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Jessie Heintz أنشأ منشوراً،
3D Object Fade After Animation Complete
Does anyone have a script for making a 3D object fade out (either the object or material) after the animation has completed? I've seen scripts for sprites, but can't figure it out for a 3D animatio...