jelmer
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jelmer قام بالتعليق،
Thanks, no it is not skinned.. it's simple poly objects.. It does have custom pivot point locations and one arm is mirrored and certain objects are children of other objects. This is pretty unexpec...
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jelmer قام بالتعليق،
Ok thanks, but the main issue here is the 3D model itself, it is all over the place... :/ Any idea why?
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jelmer قام بالتعليق،
Importing the same file in Unity3D gives this result C´mon Lens studio! You can do better! ;)
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jelmer أنشأ منشوراً،
Problems importing 3D model
Hi! I created a cute little robot in 3Ds max, with some basic materials and exported it as FBX with the settings as suggested by Lens' help pages. However, I get this: - why is the placement and ...
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jelmer أنشأ منشوراً،
Toon shading
It would be great to have a toon shader (aka cell shader) for 3D content, with support for outlines as well. https://en.wikipedia.org/wiki/Cel_shading
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jelmer قام بالتعليق،
this type of artifacts could also have to do with wrong smoothing groups. You could try to make them all the same smoothing group, just to see if the problem persists. Or use the autosmooth modifie...
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jelmer قام بالتعليق،
Hi and thanks for getting back to me about this. It would be good to know why the lens was rejected earlier. This is the ID: 202b9ed7-6b26-47f4-831b-d6b1a2178824 Was it the logo? If so, do I need...
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jelmer أنشأ منشوراً،
Review process is too vague
Hi I created a lens for a Hackathon: a rocket with our logo on it. The lens was first approved, and was live a couple of minutes, but was then rejected. It is totally unclear to me why. It would ...