Anisotropic Shaders for Hair/Fur
I've been building hair lenses using the chain physics template. I know in Unity you can make anisotropic shaders to add a linear shine or "sheen" to add that extra level of realism. I'm having trouble porting porting the Unity pipeline to Lens Studio's material editor. Is there a node that can do this like Unity or UE4 or is there a different way to build anisotropy in LS?
For reference this tutorial is very close to the pipeline I use: https://www.youtube.com/watch?v=MlPtYY6asV8
and an example of what the hair cards currently look like in LS with a PBR material